AI Insights · Timothy · July 2021
Top 5 PVP Games on Android in Switzerland Q2 2021
In the second quarter of 2021, the top five PVP games on Android in Switzerland showed diverse performance trends in terms of weekly downloads, revenue, and active users.
In the second quarter of 2021, the top five PVP games on the Android platform in Switzerland exhibited varied performance trends. Here’s a closer look at how each game fared in terms of weekly downloads, weekly revenue, and weekly active users, based on data from Sensor Tower.
PUBG MOBILE saw a significant fluctuation in its weekly revenue, peaking at approximately $349K in mid-May. Weekly downloads showed a sharp increase to 1.3K in the week of May 10, followed by a gradual decline to 460 by the end of June. The weekly active users remained relatively stable, with a slight dip from around 13K at the beginning of April to 12K by the end of June.
State of Survival: Zombie War experienced a steady increase in weekly revenue, peaking at about $344K in mid-June. Weekly downloads, however, showed a downward trend, starting from 1.1K in early April and dropping to 288 by the end of June. Active users also saw a decline from around 8.8K at the beginning of April to 6.3K by the end of June.
Lords Mobile: Last Rise of Qin had a notable peak in weekly revenue at $339K in early April, but this figure dropped significantly to around $18K by the end of June. Downloads showed a slight upward trend, reaching 622 in the final week of June. Active users exhibited a gradual increase, from around 874 in early April to 1.1K by the end of June.
Brawl Stars demonstrated a substantial spike in weekly revenue, peaking at approximately $279K in the week of June 21. Downloads remained relatively stable, ranging between 1.4K and 1.9K throughout the quarter. Weekly active users fluctuated but ended the quarter strong at around 62K.
Clash of Clans saw its highest weekly revenue at about $271K in the last week of June. Weekly downloads peaked at 1.4K in mid-April but saw a decline to 918 by the end of June. Active users remained robust, consistently around 78K to 85K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower’s website.